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Advanced & Experimental Personal

Personal Project:Part 3 & 4

The third part of the reference is taken from the well-known Chinese single-player RPG, Xian Jian Qidao. Immortal Sword and Chivalry is an immortal RPG set in a Chinese metaphysical fantasy setting that has received critical acclaim for its excellent plot and setting. The overall series style makes use of a large number of Chinese-inspired metaphysical elements, such as spells, bagua, dao and fa. This also echoes the theme Tao of my FMP. The references in Immortal Sword offer a common colour palette in Chinese metaphysical fantasy – gold.

The third part of the reference is taken from the well-known Chinese single-player RPG, Xian Jian Qidao. Immortal Sword and Chivalry is an immortal RPG set in a Chinese metaphysical fantasy setting that has received critical acclaim for its excellent plot and setting. The overall series style makes use of a large number of Chinese-inspired metaphysical elements, such as spells, bagua, dao and fa. This also echoes the theme Tao of my FMP. The references in Immortal Sword offer a common colour palette in Chinese metaphysical fantasy – gold.
Also, the glow that the male protagonist emits when he is not in human form as the incarnation of Koko in Immortal Sword VII can provide an important reference for the Bagua mirror glow in my FMP. The greatest common denominator between the two is that both emit light from the surface.

The third part is the particle effect that is used to cast the spell to unseal the cage when the young Taoist priest appears. Again based on the POP particle system, with a preset emitter to create the irregular edges. Finally, Cd was used to add colour changes and to constrain the emission pattern through the VEX language.

Part 4 is roughly the same as part 3. The difference is that the Bagua mirror is used as an emitter and the particles are attached to its surface. A shot of the Dawnguard using the Bagua mirror to cast a spell.

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