There are many Bagua-related elements in my FMP. There are some differences in how they are made, but they all come from the same model. The creation of this model first requires the introduction of an image as an external reference. Then just model from it. The difference lies in the Houdini deformations, different lighting effects or particle effects depending on the desired effect. For this shot, for example, you only need to animate the rotation of the centre part of the model and import it as an Alembic into Houdini as an emitter to create particle effects.

