The character’s model was created using Maya, choosing to use a basic mannequin for topology and modification to change it to a suitable body type. Clothing appearance was added to the character while modelling to avoid creating a fabric solver. However, it should be noted that the joints of the character should be left uncovered to facilitate subsequent animation.

The torso is not being made as it is expected that the wizard’s character does not require much physical movement. Simply make a wizard’s robe and add the bare body parts.
