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FMP

Magical Hand

The making of the magic hand is divided into three parts. In the first part we use Maya’s rigging.

The making of the magic hand is divided into three parts. In the first part we use Maya’s rigging. For the second part the smoke was created with reference to the clouds in the first shot, using the centre of the wrist as the centre of the smoke rotation and placed in a suitable position to the model. The third part is the depression on the surface of the hand. Here the scatter node scatters points on the surface of the hand and makes groups of lines through which the depressions are realised. And again scatter randomly on the lines, adjust the material to glow with Redshift to create the effect of glowing in the cracks.

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