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Advanced & Experimental Personal

Term 3:Personal Project

In my personal project this term I have done most of the particle effects that will be used in FMP. The software used was Houdini.
The first part is a particle effect of a magical portal that will take up quite a major part of the shot in FMP. The second character, the wizard, will appear through this portal in a pre-defined altar scene. The portal was created using a lot of Cd to make the portal colourful, and separate particle layers and smoke layers to facilitate modifications to each part.

The second part is the magic cage. This magic cage was used as a key restraint to move the story forward in the final production. The overall production relied on Pyro and POP particle systems to give movement and direction to complete the initial production of this section.

The third part is the particle effect that is used to cast the spell to unseal the cage when the young Taoist priest appears. Again based on the POP particle system, with a preset emitter to create the irregular edges. Finally, Cd was used to add colour changes and to constrain the emission pattern through the VEX language.

Part 4 is roughly the same as part 3. The difference is that the Bagua mirror is used as an emitter and the particles are attached to its surface. A shot of the Dawnguard using the Bagua mirror to cast a spell.

Categories
Advanced & Experimental Personal

Personal Project:Part 3 & 4

The third part of the reference is taken from the well-known Chinese single-player RPG, Xian Jian Qidao. Immortal Sword and Chivalry is an immortal RPG set in a Chinese metaphysical fantasy setting that has received critical acclaim for its excellent plot and setting. The overall series style makes use of a large number of Chinese-inspired metaphysical elements, such as spells, bagua, dao and fa. This also echoes the theme Tao of my FMP. The references in Immortal Sword offer a common colour palette in Chinese metaphysical fantasy – gold.

The third part of the reference is taken from the well-known Chinese single-player RPG, Xian Jian Qidao. Immortal Sword and Chivalry is an immortal RPG set in a Chinese metaphysical fantasy setting that has received critical acclaim for its excellent plot and setting. The overall series style makes use of a large number of Chinese-inspired metaphysical elements, such as spells, bagua, dao and fa. This also echoes the theme Tao of my FMP. The references in Immortal Sword offer a common colour palette in Chinese metaphysical fantasy – gold.
Also, the glow that the male protagonist emits when he is not in human form as the incarnation of Koko in Immortal Sword VII can provide an important reference for the Bagua mirror glow in my FMP. The greatest common denominator between the two is that both emit light from the surface.

The third part is the particle effect that is used to cast the spell to unseal the cage when the young Taoist priest appears. Again based on the POP particle system, with a preset emitter to create the irregular edges. Finally, Cd was used to add colour changes and to constrain the emission pattern through the VEX language.

Part 4 is roughly the same as part 3. The difference is that the Bagua mirror is used as an emitter and the particles are attached to its surface. A shot of the Dawnguard using the Bagua mirror to cast a spell.

Categories
Advanced & Experimental Personal

Personal Project:Part 2

The second part is the magic cage. The reference for this part comes from the skill effects in Blizzard’s classic MMO World of Warcraft. Firstly magical backgrounds often require a special meaning to be given to a particular item, which is then given a background of sealing and suppression. This is key to moving the story forward, so this part of the effects takes up a fair amount of the footage. World of Warcraft is an industry leading game and its references are crucial to my FMP.

This magic cage was used as a key restraint to move the story forward in the final production. The overall production relied on Pyro and POP particle systems to give movement and direction to complete the initial production of this section.

Categories
Advanced & Experimental Personal

Personal Project:Part 1

The first part is a magical portal particle effect that takes its reference from Marvel Studios’ Doctor Strange. In both Doctor Strange and The Avengers, when Doctor Strange makes an appearance, it is often accompanied by a magical portal effect, a key accompanying element in the same type of special effects film, in characters such as wizards and mages. This will need to be designed according to the scripting requirements in FMP.

It will occupy a fairly large shot in FMP. A second character, the wizard, will appear through this portal in a pre-defined altar scene. This portal has been created using a large amount of Cd to make the portal colourful, with separate particle and smoke layers to facilitate modifications to each section.