In my personal project this term I have done most of the particle effects that will be used in FMP. The software used was Houdini.
The first part is a particle effect of a magical portal that will take up quite a major part of the shot in FMP. The second character, the wizard, will appear through this portal in a pre-defined altar scene. The portal was created using a lot of Cd to make the portal colourful, and separate particle layers and smoke layers to facilitate modifications to each part.
The second part is the magic cage. This magic cage was used as a key restraint to move the story forward in the final production. The overall production relied on Pyro and POP particle systems to give movement and direction to complete the initial production of this section.
The third part is the particle effect that is used to cast the spell to unseal the cage when the young Taoist priest appears. Again based on the POP particle system, with a preset emitter to create the irregular edges. Finally, Cd was used to add colour changes and to constrain the emission pattern through the VEX language.
Part 4 is roughly the same as part 3. The difference is that the Bagua mirror is used as an emitter and the particles are attached to its surface. A shot of the Dawnguard using the Bagua mirror to cast a spell.