

My role in the group project was Look dev Artist, responsible for the water, animal and plant sections. First of all in the first week I chose to prioritise the water section as it needed time to be simulated.
The water system was created using the Boss system in Maya. The overall material is transparent, so that it can be combined with the swimming pool created by another Look Dev Artist. The first thing you need to do in Maya is to go into the FX panel.
Create a base geometry for the water surface, such as a Plane or Polygon Plane.
Open Maya’s Animation Layer Editor.
In the Animation Layer Editor, create a new animation layer by clicking on the “+” button in the top right corner or using the “Create Layer” option in the menu bar.
Name the newly created animation layer ‘Water Surface Effect’ or something else appropriate.
In the Animation layer parameter settings area, you can adjust the Weight value of the animation layer to control the intensity of the layer’s effect on the water surface effect.
In the Timeline area of the animation layer, you can select attributes or keyframes to add to the animation layer and drag them onto the layer’s timeline to create an animation effect on the layer. For example, use displacement, rotation or scaling to simulate a ripple or ripple effect on the surface of the water.
Other effects can also be added to the animation layer such as material changes, texture distortion, etc. to enhance the water surface effect.